Monday, July 20, 2009

Braid

A boy ruminates on mistakes he made and things he lost. The wishes and memories comingle, as vague and specific as a girl. The world moves on as you are borne back ceaselessly into the past, seeking an idyll that was or never was; the conflagration you flee is the ruined future others must live. Trying to understand what went wrong is like working out puzzles of time. You're not thinking fourth-dimensionally.


The personal web page of video game designer Jonathan Blow — creator of Braid — includes a link to the Museum of Jurassic Technology. Whoa.

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